26.01.2026
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Former Marathon Art Director Reflects on Creative Control Amidst Pre-Launch Challenges

Former Marathon art director says 'what I could control, I feel really good about' in the face of pre-release animosity: 'You can't take that away from me'

Bungie’s highly anticipated extraction shooter, Marathon, has navigated a tumultuous lead-up to its release. After enduring prolonged delays due to unfavorable playtest evaluations, the game recently announced its launch date. Compounding the situation, an incident involving pilfered art assets significantly impacted team morale.

Joseph Cross, who served as the art director until December 2025, shared his perspectives on the online conversations surrounding Marathon in a recent interview. Speaking with Mikhail Klimentov, he discussed the fluctuating sentiments the team encountered, noting distinct phases of positive and negative public reaction.

“Personally, I’m able to compartmentalize a lot of that,” Cross expressed during the discussion.

He emphasized that the artistic elements of the game hold paramount importance for him. “The art is truly what matters to me in this context. I find it challenging to take criticism personally because I have faith in our artistic vision. I believe we created something remarkable, and I am confident it will resonate with players.”

Although Cross acknowledged he had limited influence over gameplay mechanics or overall design, he affirmed, “What I could control, I feel really good about.” He further stated, “You can’t take that away from me, no matter how much detractors may try to undermine it online or in various forums.”

He continued, reflecting on how differing opinions about the art direction or political stances taken by Bungie shouldn’t diminish the value of the work he cherishes most. “It’s akin to dropping toast and wishing it landed the other way. It feels like losing a lottery ticket or simply being in an unfortunate situation. These experiences don’t feel personal, you know?”

Despite this, Cross acknowledged a sense of duty towards his team to endure the backlash, which he described as a complex challenge. He also expressed concern over the swift failure of Concord, another project under Sony that was terminated shortly after its launch, admitting this reality weighed heavily on him.

“We felt like we were sort of getting away with something,” he remarked. “The concept of studios investing substantial resources in untested projects for extended periods raises questions about the sustainability of such practices.”

Cross noted that the pressure to deliver a successful product was palpable, stating, “It’s easy to forget that we’re creating something bound by time constraints that must ultimately generate significant revenue. The gravity of launching such projects can indeed be overwhelming.” He acknowledged that this pressure sometimes stifled creativity, making it feel risky to innovate.

While it remains uncertain whether Marathon will achieve greater success than Concord, Cross expressed optimism in his team’s efforts. He concluded, “At the end of the day, you must don the armor of your artistic beliefs and trust your insights and experiences as a creator. All exceptional art—especially commercial art—faces skepticism until it doesn’t.”

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